The best part about working for Electronic Arts was that every day presented something new, interesting and usually challenging - boredom was rarely an issue! The organisational culture was something to treasure; open and unheirarchical, a junior analyst could chat with a senior director and it wouldn't be uncommon. Unfortunately, where I felt a little let down was in the organisational structure of the Customer Service Organisation, or more specifically the lack thereof.
It wasn't that there wasn't a clear OrgChart or division you could look up, the problem was that there was a dramatic organisational restructure every year, or every time a member of the leadership team departed or was hired. WWCE (the customer service org) suffered greatly from this, as tenured teams were often axed wholesale to make way for the new organisational flavour of the month, and those teams lucky enough to survive the sweeping changes with their headcount intact often found themselves reporting into entirely unfamiliar department heads who understood little if anything about the team's raison d'etre.
Great perks, free games, free ice cream, good time off, good salary
Long hours during launch season, varying management standards